POPULATION OVERSHOOT – POPULATION CULL
THE END GAME.
The early days of the dark eyes took their roots in the years after WW2. Looking back to previous population overshoots, it was easy for anyone to understand their dark reasoning. The world could not sustain an ever increasing population. Most in the overall mix of the population were of little value save only as worker bees in the hive. The outcome there was to produce honey which couldn’t be done without them, but all served to do one thing; serve.
The problem was population overshoot and the solution was population cull. The world would reach overshoot by the end of the 20th century at just under 6 billion and from that time on every 14 years would see the world’s population growing by a further 1 billion people. A two billion overshoot would be reached by 2030. The dark eyes identified the end game ‘population cull’ to 10% of the global population by 2050. By 1960 with the booming of population after WW2, the foreseen social security costs of a worthless and growing number of aging/retiring worker bees was seen as needing to be eliminated. There was much money to be made from these in the latter part of the 20th century and early into the 21st but by 2015 the average life expectancy of the greater majority needed to have been reduced to 60/65.
Once the end game date had been set and the outcome of population cull determined, every strategy to facilitate the outcome could be set and established within the plan. Those whose activities fitted with the strategy could be supported and fostered and those that didn’t eliminated.
To achieve the end game however, a gradual conditioning and control of those to be a part of the 90% cull needed to take place. They needed comfortable distraction which included a need to believe all were working for their collective benefit and future, increasing their wealth and lifestyle. This could be initially achieved by making them feel a part of the future, and thus wanting to be willing worker bees and then by them feeling a sense of security that those in control were working for the collective good, the dark eyes could go unchallenged indeed they would be supported.
Should the end game have been revealed by the early 80’s the dark eyes would have failed, as it was easy by then to see the strategy in almost every activity of daily life, but the slow process of carcinogenic poisoning would not have taken its rightful place in the end game outcome. They knew that at a bare minimum the dawn of the 21st century needed to be reached.
An essential cornerstone of the dark eyes strategy was the Corporation. Through its charter to act for the commercial interests of its shareholders; many of them dark eyes members, it could make determinations for almost everything though economic outcomes, while spreading the seeds of the end game though all commercial, political and societal sectors to gain control with impunity.
The tobacco industry strategy was one of the earlier examples of how the strategy could succeed. While fitting well with the end game to reduce life expectancy, increase illness that could then benefit from pharmaceutical treatment – thus make money by the action and the outcome, much could be gained. The mass population strategy was – first make it sexy and prestigious to smoke, second enslave through addiction, third ensure a growing number took up the habit to make public policy on banning the use of tobacco impossible and finally with the use of profits generated and taxes raised to support government revenue, ensure ongoing support for their endeavours. By the late 80’s despite the overwhelming and open evidence of the community dangers to heath, the tobacco industry was immune to criticism or control. The masses wanted it, the governments profited from it, the shareholders were prospering from it, and the end game outcome was a perfect fit for the dark eyes strategy. The web of supporters who profited from the continuation of the tobacco industry could be seen by any casual observer, but mattered little by the end of the 20th century its end game had been achieved and its pockets were full, as were all those involved as shareholders or external stakeholders.
Every activity of the dark eyes would use the Corporation as its cloak. It’s respectability of ‘employment for the masses’ would shield it from broad criticism during the second half of the 20th century. It could use the power of the markets and the economic model for continued economic growth as a benefit to the community good, individual nations benefit and right to sovereignty, to achieve control and profit. As with the tobacco industry the plans were simple. Make the masses willing supporters by offering security through employment where their future was to benefit, allowing them to consume as much as they wished, ensured their enslavement and addiction. They too would be immune from criticism by policy makers as they were an absolute essential element in generating the revenue that kept the governments operating and nations building strength. By the end of the 20th century no government policy, however it would benefit the community as a whole, would be made without direct approval of the Corporations.
The food and agricultural dark eyes were early and essential players in the end game. Their job while profiting from a growing population of eager consumers, was to build the toxic time bomb in the food chain to facilitate the end game timetable of 2050. They could not loose in their strategy unless it was revealed early. From the 1950’s under the cloak of food and safety standards and to facilitate longer shelf life, food processing adopted the use of BPA (Bisphenol A) a key carcinogenic toxin for the lining of canned foods and drinks. The introduction of best before dates provided both an out from contamination criticism and a method of increasing consumer consumption and discard of food stuffs. The introduction of a range of food additives and preservatives into all foodstuffs had its winners and losers however with some taking adverse heath effects too early, these had to be discarded. Monosodium glutamate was one of these early losers. The use of a numbering system for food additives solved many of the early problems with consumers and resulted in the consumer becoming oblivious as to the chemical compounds being ingested by them in everyday foods. Later under the heading of lighter and more user-friendly packaging the plastics industry introduced the PET plastic bottle for foods and drinks, again using the toxic BPA as an essential element in the polymer processing. In the early 1950’s BPA was identified by the US Food and Drug Administration (FDA) as a toxic compound, however under direct intervention from the dark eyes it was filed as of such small risk for single exposure to health, as to be allowed to continue. The residual build up in those affected by the consumption of canned foods wouldn’t be seen until the outcome of the end game timetable had been achieved. Many of the end game chemicals fell through this legal loophole until by 2015 it was too late to take any action.
Partnering with the petroleum industry and chemical industry dark eyes increased food and crop production, became the focus through the 60’s. Spurred on by increasing population growth and consumption rates in the developed countries billions of tonnes of chemical fertiliser were poured annually onto crops around the world. While fulfilling the purpose of higher yields and greater profits, it also fitted with the end game by introducing a new range of toxins into the food chain. Opening up more croplands for food production had multilevel benefits. More profit, more industry, more gross domestic export potential, more employment, served to denude the world of forest cover as crops became of higher value than rain forests and as savannah and grassland soils gave up their carbon content more readily, it added to the end game outcome of higher soil carbon emissions to contribute to climate change and global warming. The added benefits of this push for the use of chemical fertilisers were multilayered, one of the outcomes being the increased requirement for weed and pest control. Welcome into the end game Monsanto.
All economic and industrial activity funded by the dark eyes was designed with the end game ‘end of life’ in mind. Infrastructure was build to last until close to the end game and no further. The strategic plan only needed to support 10% of the world’s population; as a result everything was designed with end of life - end of usefulness in mind. Energy systems were built to contribute to pollution for the climate change end game and as the need for only 10% would be required past 2030/2050 only patch up work on energy systems or sustainable energy development would be considered an end game contributor.
The general populous were conditioned through the 80’s and 90’s to think of disposability and expect things not to be built to last. End of life built into every product and every service created economic activity and fed the purpose of many dark eyes members. Where an element of sustainability past 2050 was seen as an outcome it was discouraged. Examples of this were the advent of recycling whose purpose was to consume less of the finite resources available for future generations, but as there would be no requirement for conservation with only 750,000 left after 2050 this was discouraged by the dark eyes. It also didn’t fit with the economic model for increases in gross domestic product revenue at national levels, or with the now well entrenched consumption habits designed and promoted by the dark eyes to the developed nations populous. Those living in the developed nations by the dawn of the 21st century had been conditioned to accept consumption as a right of passage and status in their everyday lives. They were bombarded with subliminal messages via every media forum to upgrade their appliances, which inturn were manufactured with inbuilt obsolescence and sold to them as better, faster, improved and cheaper. Everyone benefited at all levels of the supply chain and their actions towards the end game went unquestioned. The increased consumption out of balance with any concept of infinite sustainability benefited the climate change end game by the construction of even more polluting energy sources and the burning of ever increasing volumes of finite fossil fuels in the forms of coal, oil and gas. The dependency to continue with the business as usual was justified as the cheapest and only practical approach to national economic stability for the benefit of the populations in developed nations. No one could argue, even as nations wared with others over oil supplies.
All of the problems facing the world at the end of the 20th century had the solution at hand. The solutions though didn’t fit with the end game of the dark eyes.
By 1955 immunologists had developed vaccines to rid the world of polio, TB and other life threatening diseases that plagued the third world. There were several outcomes of this that didn’t fit with the dark eyes plans. Once a disease was eliminated, no money could be made from the sale of a preventative medicine or the sale of symptoms medications. In 1960 the cure for the common cold had been stumbled upon in a small medical lab in
The AID’s cure although discovered in 1984 had no part to play in the culling of the African continent. Neither did the cure for cancers that were an integral part in the goal to be achieved by 2030/50. The overall resistance to antibiotics needed to be achieved by early in the 21st century when the global population would have reached overshoot levels, so working with the other dark eyes, the banking sector linked through cross investments in the insurance and world stock markets needed to be protected at all costs. The banking sector could not be allowed to fail and was propped up by Governments world wide regardless of the final cost to be paid by countless generations. Countless generations wouldn’t with the end game achieved be of any concern; as there would be none.
TO BE CONTINUED…………….